Grimdeck

āĻŦāĻŋāĻœā§āĻžāĻžāĻĒāύāϝ⧁āĻ•ā§āϤāĻāĻĒāϤ āϕ⧰āĻž āĻ•ā§ā§°ā§Ÿ
āϏāĻŽāϞ⧰ āĻŽā§‚āĻ˛ā§āϝāĻžāĻ‚āĻ•āύ
ā§§ā§Ļ+ā§° āϏāĻ•āϞ⧋⧰⧇ āĻŦāĻžāĻŦ⧇
ā§§ā§Ļ āĻšāĻžāϜāĻžā§°+
āĻĄāĻžāωāύāĻ˛â€™āĻĄ
āϏāĻŽāϞ⧰ āĻŽā§‚āĻ˛ā§āϝāĻžāĻ‚āĻ•āύ
ā§§ā§Ļ+ā§° āϏāĻ•āϞ⧋⧰⧇ āĻŦāĻžāĻŦ⧇
āĻĢ⧇āĻŖā§āϟāĻžāϛ⧀ āĻšāĻŋāĻ‚āϏāĻž
āĻ—ā§‡â€™āĻŽā§° āĻ­āĻŋāϤ⧰āϤ āĻ•ā§ā§°ā§Ÿā§° āϏ⧁āĻŦāĻŋāϧāĻž
āĻ…āϧāĻŋāĻ• āϜāĻžāύāĻ•
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ

āĻāχ āĻ—ā§‡â€™āĻŽāĻŸā§‹ā§° āĻŦāĻŋāĻˇā§Ÿā§‡

Descend into a torch-lit dungeon with nothing but a deck of cards and a blade that's already chipping. Grimdeck is a turn-based deck-building roguelike where every card, every swing, and every step deeper is a gamble against the dark.

Build your hand. Spend your energy. Strike, block, burn, and bleed through seven acts — then do it all again, sharper than before.

DECK-BUILDING WITH TEETH
Draft new cards after every fight and shape a deck that's truly yours. Stack poison, chain attacks, raise walls of block, or set the whole room on fire. The cards you leave behind matter as much as the ones you take.

GEAR THAT BREAKS
Your weapon and shield aren't passive stat-sticks — swing the blade, raise the guard, and watch the durability tick down. When steel shatters mid-fight, you'd better have a plan B in hand.

SEVEN BOSSES, ONE GAUNTLET
No random difficulty curve. Every run marches through the same seven regions — Sewers, Catacombs, Foundry, Keep, Cathedral, and the Void — in a fixed climb from easy to brutal. The deeper you go, the harder it bites.

ENEMIES THAT THINK
Foes telegraph their next move, so every turn is a puzzle. Healers mend their allies, summoners call reinforcements, war-callers buff the pack, and casters shock you, weaken you, and drain your hand. Pick your targets or get ground down.

AFFINITIES & TAROT
Lean into an affinity as you play to unlock escalating buffs — all the way to run-defining capstone cards that rewrite how your whole deck works.

DIE, EARN, RETURN
Death isn't the end. Every run banks Echoes that permanently unlock new character classes, punishing challenge modifiers, and account-wide relics — so you come back stronger and stranger each time.

DAILY RUN + LEADERBOARD
Take on the same seeded dungeon as everyone else and climb a daily leaderboard ranked by how deep you got, whether you won, and how cleanly you survived.

- ASCII-art dungeon visuals with a green-phosphor, CRT-scanline glow
- Single-player, fully playable offline
- Quick runs that fit a coffee break, deep enough to chase for hours
- No ads. No pay-to-win. Cosmetic themes only.

Shuffle up. The torch is burning down.
Turn-based deckbuilding roguelike. Build a deck, break your gear, climb deeper.
āφāĻĒāĻĄā§‡â€™āϟ āϕ⧰āĻž āϤāĻžā§°āĻŋāĻ–
ā§Šā§§-ā§Ļā§­-⧍ā§Ļ⧍ā§Ŧ

āĻĄā§‡āϟāĻž āϏ⧁⧰āĻ•ā§āώāĻž

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāϏāĻ•āϞ⧇ āφāĻĒā§‹āύāĻžā§° āĻĄā§‡āϟāĻž āϕ⧇āύ⧇āĻ•ā§ˆ āϏāĻ‚āĻ—ā§ā§°āĻš āφ⧰⧁ āĻļā§āĻŦā§‡ā§ŸāĻžā§° āϕ⧰⧇ āĻ¸ā§‡ā§ŸāĻž āĻŦ⧁āϜāĻŋ āĻĒā§‹ā§ąāĻžā§° āϜ⧰āĻŋ⧟āϤ⧇ āϏ⧁⧰āĻ•ā§āώāĻž āφ⧰āĻŽā§āĻ­ āĻšā§ŸāĨ¤ āĻĄā§‡āϟāĻžā§° āĻ—ā§‹āĻĒāĻ¨ā§€ā§ŸāϤāĻž āφ⧰⧁ āϏ⧁⧰āĻ•ā§āώāĻž āĻĒā§ā§°āĻŖāĻžāϞ⧀ āφāĻĒā§‹āύāĻžā§° āĻŦā§āĻ¯ā§ąāĻšāĻžā§°, āĻ…āĻžā§āϚāϞ āφ⧰⧁ āĻŦāϝāĻŧāϏ⧰ āĻ“āĻĒā§°āϤ āĻ­āĻŋāĻ¤ā§āϤāĻŋ āϕ⧰āĻŋ āĻ­āĻŋāĻ¨ā§āύ āĻšâ€™āĻŦ āĻĒāĻžā§°ā§‡āĨ¤ āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāĻ—ā§°āĻžāĻ•ā§€ā§Ÿā§‡ āĻāχ āϤāĻĨā§āϝāĻ–āĻŋāύāĻŋ āĻĒā§ā§°āĻĻāĻžāύ āϕ⧰āĻŋāϛ⧇ āφ⧰⧁ āϏāĻŽā§Ÿā§° āϞāϗ⧇ āϞāϗ⧇ āĻā§ŸāĻž āφāĻĒāĻĄā§‡â€™āϟ āϕ⧰āĻŋāĻŦ āĻĒāĻžā§°ā§‡āĨ¤
  • āĻāχ āĻāĻĒā§â€ŒāĻŸā§‹ā§ąā§‡ āĻāχ āϧ⧰āĻŖā§° āĻĄā§‡āϟāĻžā§° āĻĒā§ā§°āĻ•āĻžā§° āϤ⧃āĻ¤ā§€ā§Ÿ āĻĒāĻ•ā§āώ⧰ āϏ⧈āϤ⧇ āĻļā§āĻŦ⧇āϝāĻŧāĻžā§° āϕ⧰āĻŋāĻŦ āĻĒāĻžā§°ā§‡
    āĻ…ā§ąāĻ¸ā§āĻĨāĻžāύ, āĻŦā§āϝāĻ•ā§āϤāĻŋāĻ—āϤ āϤāĻĨā§āϝ āφ⧰⧁ āĻ…āĻ¨ā§āϝ ā§Š āϟāĻž
  • āĻāχ āĻāĻĒā§â€ŒāĻŸā§‹ā§ąā§‡ āĻāχ āϧ⧰āĻŖā§° āĻĄā§‡āϟāĻž āϏāĻ‚āĻ—ā§ā§°āĻš āϕ⧰āĻŋāĻŦ āĻĒāĻžā§°ā§‡
    āĻ…ā§ąāĻ¸ā§āĻĨāĻžāύ, āĻŦā§āϝāĻ•ā§āϤāĻŋāĻ—āϤ āϤāĻĨā§āϝ āφ⧰⧁ āĻ…āĻ¨ā§āϝ ā§Š āϟāĻž
  • āĻĄā§‡āϟāĻž āĻŸā§ā§°ā§‡āύāϜāĻŋāϟāϤ āĻāύāĻ•ā§ā§°āĻŋāĻĒā§āϟ āϕ⧰āĻž āĻšā§Ÿ
  • āφāĻĒ⧁āύāĻŋ āĻĄā§‡āϟāĻž āĻŽāϚāĻŋāĻŦāϞ⧈ āĻ…āύ⧁⧰⧋āϧ āϕ⧰āĻŋāĻŦ āĻĒāĻžā§°ā§‡
āϏāĻŽāϞ⧰ āĻŽā§‚āĻ˛ā§āϝāĻžāĻ‚āĻ•āύ
ā§§ā§Ļ+ā§° āϏāĻ•āϞ⧋⧰⧇ āĻŦāĻžāĻŦ⧇
āĻĢ⧇āĻŖā§āϟāĻžāϛ⧀ āĻšāĻŋāĻ‚āϏāĻž
āĻ—ā§‡â€™āĻŽā§° āĻ­āĻŋāϤ⧰āϤ āĻ•ā§ā§°ā§Ÿā§° āϏ⧁āĻŦāĻŋāϧāĻž
āĻ…āϧāĻŋāĻ• āϜāĻžāύāĻ•

āĻāĻĒā§° āϏāĻŽā§°ā§āĻĨāύ

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡
IRON HORSE GAMES, LLC
contact@ironhgames.com
1177 Oak Ridge Dr Glencoe, IL 60022-1134 United States
+1 619-808-3929

āĻāϕ⧇āϧ⧰āĻŖā§° āĻ—ā§‡â€™āĻŽāϏāĻŽā§‚āĻš

Iron Horse Games LLCā§° āĻĻā§āĻŦāĻžā§°āĻž āφ⧰⧁ āĻ…āϧāĻŋāĻ•