You think, I walk.
In JSokoban you only do the thinking. Tap a square and the little worker takes the shortest path there. Tap a box, then its target: the Automover pushes it there by itself, move by move. Green squares show where the box can go; light green means: that way lies a dead end.
Sokoban – the original among logic puzzles
Push boxes onto target squares. Push only, never pull, one box at a time. Easy to learn and often wonderfully tricky. 7,524 levels from 97 collections by well-known Sokoban authors, from “How does this work?” to “How is this even possible?!”.
Stuck? Ask the solver.
• 🪄 Hint searches for a solution from your current position, right on your phone. The solver Festival by Yaron Shoham and our own solver race each other.
• Show just the next move or watch the whole solution play out.
• “Back to solvable” takes back exactly as many moves as needed until the level can be solved again.
Made for touch
• Tap, swipe, drag the worker or use a d-pad
• Optionally, swiping only scrolls the board
• Unlimited undo, pinch to zoom
• On big levels the view follows the worker
No ads, no internet
No ads, no tracking, no sign-up. The app doesn’t even have permission to access the internet. Your progress stays on your device and moves to your next phone with Android backup.
And also
• Difficulty 1–5 for every level and up to 100 🧠 for your solution, fireworks included
• 9 graphic styles, from the new neon look “JSokoban 3D” to the original from 2003
• Paste your own levels in XSB format
• English, German, French, Spanish, Japanese
Written in JavaScript by Folke Ashberg in 2003, relaunched in 2026.
You think, I walk: Sokoban made for touch, no ads, hints from a solver